Subnautica lead reduce speed11/23/2023 Last time I checked, the player had a tighter turn radius than the Bruteshark, so we could avoid them if we zig zagged and swam around terrain but still a chore. That's part of the reason we don't have the Stasis Rifle anymore.īut if we can't out run mid tier predators in the Seaglide, then what's the point? We're encouraged to avoid fighting, yet we aren't able to without a vehicle? Or at least, it's much harder. They want to encourage the player to avoid confrontation, and to avoid predators and hostile life forms rather than fight them. โพสต์ดั้งเดิมโดย JohnMcHobo:After playing the new version for a few hours I can safely say that Brutesharks and Squidsharks can´t be outrun with a Seaglide.which is just bad design. Tier 4 - Subs, significantly faster than the seaglide, reflecting the effort required to craft them and the fact that they have (multiple) powercells instead of a single battery.Īlternatively (or additionally), seaglide and subs could be given a higher cruising speed when using ion power sources, again in exchange for higher power drain. The seaglide could also have an in-built boost, making it easier to evade creatures but draining a lot of power, or a small auxiliary oxygen tank making it more attractive by increasing exploration range. If a seaglide is used, the seaglide would be the major factor in determining speed (meaning that a combination of seaglide and fins would not be much faster than a seaglide without fins). Tier 3 - Seaglide speed would be better than fin speed. Tier 2 - Fins would offer a modest increase compared to unaided. (I'm not saying it should be capped at 2.0 m/s because this is supposed to be a fun game but it should not exceed that by much.) Tier 1 - Unaided swimming would be lowest, of course, and still within physiologically reasonable boundaries. If there ever is another Subnautica game after Below Zero, speed tiers (I am intentionally not giving any concrete numbers) could be like this: The seatruck afterburner does this - it increases speed but drains powercells faster. Scooters and midget submarines could become faster with better power sources but hydrodynamics (two times the speed means four times the drag) put a limit on what is sensibly achievable. The first two (unaided and fins) are unlikely to change much with technological advances because they are mostly governed by human physiology.
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